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The bravest of men become Paratroopers who perform dangerous missions behind enemy lines. These early flying machines come in different classes, from the agile sky bike to the colossal battleship of the Usonian hero Admiral Mason, traversing any terrain and sending death from above. Comandante, è tempo di mostrare ancora una volta le tue abilità tattiche Senza limitazioni nel matchmaking multiplayer tutti (possessori del DLC e non) potranno comunque sfidarsi gli uni contro gli altri per sfoggiare le proprie abilità. New Unit Type: Air Units! Take to the sky and conquer the world with the introduction of new airship units for all factions. Tutti i giocatori di Iron Harvest 1920+ otterranno l’accesso a nuove unità, edifici e mappe con il matchmaking. More than 30 new infantry units, mechs and buildings for these factions. The addon features the new faction “Usonia”, the 1920+ version of the US. Usonia could become a beacon of hope for the oppressed, bringing freedom and justice to everyone, or it could succumb to the temptations of power and become a new empire, ruling with an iron first. New Faction: Usonia The American Union of Usonia stayed out of the Great War and became an economic and military powerhouse, unnoticed by Europe’s old elites.
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New Campaign Experience a full new Iron Harvest campaign in single player or side-by-side in co-op in 7 challenging missions with over 25 minutes of new cinematics and dozens of new allies and enemies. Usonia wants to make the 20th century “America’s Century” while an old enemy in the shadows tries to seize power. New Campaign Experience a full new Iron Harvest campaign in single War never ends… In the aftermath of The Great War, the world is in chaos and borders are being redrawn.

A better graded opening to missions and more time to process their various twists and turns would help Operation Eagle considerably, while the airships would have a bigger impact if they were more durable and reliable. Indeed, despite being designed to push Iron Harvest’s mech-on-mech action to the limit, I ended up enjoying Operation Eagle’s smaller, infantry-focussed missions more, because I could actually think about the tactics of each encounter and wasn’t constantly rebuilding my defences or fighting fires across the map. Moreover, the way missions start at 11 exacerbates the problem of the main game, which is that lost ground takes ages to recover because the mechs are so darned slow. But at one point I switched the difficulty down to easy and it made no discernible difference to the experience, suggesting Operation Eagle is not particularly well-balanced. Operation Eagle is designed to be completed after Iron Harvest, so it’s reasonable for it to be more challenging.
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Later missions see you constantly harried and harassed by enemy forces from the moment the mission starts, with the enemy able to spew out an endless torrent of mechs while you can barely get a tent up without it being shot full of holes. There’s no warning this might happen, and the game gives you one measly minute to prepare your defence. Capturing the refinery feels like a natural conclusion for the mission, but then Operation Eagle springs a massive Rusviet counterattack on you, assaulting your positions both at the refinery itself and at the base you built on the other side of the map. Problems begin in the second mission, where you’re tasked with re-taking an Alaskan oil-refinery from the Rusviets.
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skirmishes, singleplayer & co-op challenges & free DLC.

Operation Eagle’s main problem, however, is that so many of the missions are tedious exercises in grinding out victory. Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+. They also make fights more confusing, obscuring other units from view and having an annoying tendency to float off after retreating enemies. But Iron Harvest’s airships are just as slow as the mechs, while also being more fragile than their terrestrial equivalents.
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PlayStation 5 and Xbox Series X/S on October 26, 2021.
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1 The game was released for Windows on September 1, 2020. You’d think airships would be the perfect solution to Iron Harvest’s attritional endgame, a comparatively nippy vehicle that helps punch through a stubborn yet futile defence. Iron Harvest is a dieselpunk mecha real-time strategy video game developed by King Art Games and published by Deep Silver. But like the walking buildings of the first game, the airships are also the source of trouble for Operation Eagle.

These airships look every bit as cool as the giant mechs that make Iron Harvest such a visually distinctive RTS.
